Players in this range can often beat higher ranked players, particularly if their early game is strong enough, but as the game drags on, they become more and more likely to lose.Įxperts know just about everything about the game, but their biggest strength is their ability to easily attack and manage their economies almost flawlessly at the same time. They generally have solid micro, but may lose units/villager seconds because they aren't quite fast or efficient enough to easily manage their economies while attacking/defending.
They rarely make mistakes in the Dark or Feudal Age, they know a variety of strategies and counters for almost every civilization, map, and opponent strategy. High intermediate players generally play with textbook precision and efficiency. This is also the skill range where micro becomes a very important factor, and these players often lose units unnecessarily due to poor or negligent micro, which means one or two battles early in the game are often the deciding factors when they player better opponents. However, they tend to struggle with maintaining a booming economy while attacking in the Castle Age, giving better opponents an edge as the game moves on. They can and do often play extremely well in the Dark Age and Feudal Age and make minimal mistakes. This is a bigger range, but in my experience, players in this category have a very solid knowledge of the game and in fact may have no real weaknesses in terms of build orders, strategies, and research times. In addition, their economies often become unbalanced rather quickly, and they have difficulty correcting it without making major, drastic changes (such as pulling 10 villagers off wood to correct a 1000 wood/80 food ratio instead of balancing it naturally throughout the game). They also struggle to adapt on the fly and a Trush/Drush or other unexpected strategy can easily throw them off their game. What prevents them from moving up is speed and overall knowledge of the game. They can fast Feudal/Castle when the map calls for it, and there usually aren't many glaring mistakes in their early games. They tend to struggle with high levels of pressure and can't maintain their economies while managing their militaries.ġ700-1800s know the game pretty well. Their Dark Age play may be relatively flawless, or it may be completely disjointed, but they have enough knowledge of the game to be capable of reaching the Feudal and Castle Ages within 2-3 minutes of generally accepted times and can build their economies based on their chosen strategies. Players in this range are like improved versions of 1600-1650s: they know enough to be dangerous, but they're still learning. Their biggest downfall comes in multitasking and attacking with urgency, and they may be unable to adapt or divert from a strictly rehearsed build order or gameplan. These players are generally somewhat competent at the game and understand concepts like researching techs, what units counter what, and building multiple town centers in the Castle Age. They are often the type to play Sim City or attack your base with 5 un-upgraded archers at the 24 minute mark, while others are hyper-aggressive but leave behind pitiful economies at home. Players in this range also usually have tremendous difficulty multitasking and their gameplay is loaded with flaws, inefficiencies, and an overall lack of focus. Some understand concepts like luring boars and eating sheep inside their town centers, but others are the type to ignore their boars, eat sheep haphazardly (if they find any), and build houses in random formations around their base.
These players generally have a basic understanding of the game, but only a vague idea of how to actually win with any consistency.
These players are pretty rare online and usually represent someone making their first foray into AOE2 multiplayer. Typically a brand new player who has little to no understanding of the overall game mechanics and likely has no awareness of strategies or general concepts. Also, keep in mind that this is based on true rating-i.e., not someone who purposefully resigns to keep their ELO low. I'm bored, so I thought I would create my breakdown of the skill levels by ELO rating on Steam (you can probably subtract 200-300 points from these to get the Voobly version). r/projectceleste - Age of Empires Online Official Forums - Bug Reporting/Ask for HelpĪrchive of Old/Inactive Channels - WIP - here Other AoE Communities Microsoft Store - AoE2 Definitive Edition.